Right-clicking within Cemu’s window while a Gamepad is set as the current emulated controller. If an alternative controller is being emulated, you may open the Separate Gamepad View to do the same. Failing that, you might be able to get by with.
November 6, 2019 update:If you have a generic controller, it may possibly simply emulate an Xbox controller. Try following the Xbox guide. If that doesn’t work, try again but with the controller API set to DirectInput instead. Please select your controller type below. Issues tab in Xbox 360 Controller Emulator will start blinking if Virtual Gamepad Emulation Driver is missing. Select Issues tab and click on Install button to install Virtual Gamepad Emulation Driver. Adding DirectInput Device (Controller) Connect your DirectInput Device (controller) to computer. Apr 08, 2019 As a result, the game will recognize the controller input, except it will be not a physical gamepad, but the one an Xbox controller emulator created. ReWASD hides your physical controller from the system, and there’s only the virtual one recognized by Windows and applications. Gamepad on Emulator How to Use Gamepad Controller Game controller, the input device used to control characters in games significantly influences gaming. It is said that a top PC gamer would do poorly in mobile games because he/she is not accustomed to onscreen control.
- There's a new open source Cardboard SDK that offers a streamlined API, improved device compatibility, and built-in viewer profile QR code scanning. We recommend that all developers actively building for Google Cardboard migrate to the new Cardboard SDK: iOS, Android NDK, Unity XR Plugin (SDK)
- The Daydream View VR headset is no longer available for purchase. However, you can continue to use the existing Google VR SDK to update and distribute your apps to the Google Play Store, and make them available to users in the Daydream app.
The Controller Emulator app has two use-cases:
It allows you to use a second Android phone in place of a Daydreamcontroller, in case you don't have access to one.
You can also use it with Unity and Unreal to emulate a Daydreamcontroller in the engines' in-editor preview.
Setup
To use the Controller Emulator, you must have a spare phone (not your headsetphone) running KitKat or above. These instructions were tested using a Nexus5X. This phone is used to emulate the Daydream controller and must have agyroscope. We will refer to this phone as the controller phone.
Install the Controller Emulator on your controller phone.
Pair your headset phone to your controller phone via Bluetooth.
- On both phones, go to Settings > Bluetooth.
- Optionally, rename your controller phone in order to make it easier toidentify. To do this, press ,then Rename this device. Change its name to, for example,(Your Name)'s Controller Phone.
- On the headset phone, tap the controller phone's name on the listof devices. This will show a dialog box on both devices to confirm thepairing.
- Confirm the pairing, then return to the home screen on both devices.
Configure the Controller Emulator device.
- On the headset phone, launch the app for Daydream you installed earlier.
- Press the button at thebottom of the screen, then press Setup.
- You should now be in the Google VR Services settings screen.Tap the Version item 7 times to show the Developer Options.
- Select Controller emulator device.
- Select the controller phone from the list.
- Close the app by pressing the square Recents button in thebottom-right and swiping the app away.
Remember that your headset phone and controller phone must be paired viaBluetooth in order to use the Controller Emulator. Refer to the stepsin the previous section for how to do this.
Important: Make sure to enable Bluetooth on the controller phone. Due to a knownissue, the controller emulator app does not warn you if Bluetooth is off.Interface
The Controller Emulator UI contains these elements:
Connection indicator (top): This text indicates whether the emulator isconnected to a headset phone. It also shows network information for thecontroller phone.
Touchpad area (large circle): This area emulates the touchpad area ofa controller. It does not support multi-touch.
Touchpad click emulation: On the real controller, the touchpad can beclicked by pressing down on it. This is considered to be a button, and iscalled the 'click button'. Clicking the touchpad on a physical controller isemulated by double-tapping the touchpad in the Controller Emulator and willsend Click button events to the app.
App button (immediately below touchpad): This button sends Appbutton events to the app.
Home button (bottom): This button is reserved for system use and cannotbe used by your app. It is also used to recenter the controller.
The behavior of the touchpad, Click button and App button are up to yourapplication. Typically, the click should map to your application's primaryaction (e.g. selecting, shooting) and the app button should be used forsecondary actions (e.g. menu, pause, tool selection).
The physical controller also includes buttons to control the volume of yourheadset phone which are not emulated. TheController
class shows the various inputs and buttons you can listen to.
Recenter the controller
If you find that the headset and controller are not aligned, you can recenterthem. To recenter, press and hold the Home button on the controller/emulator(the lower button with a circle). Hold the controller/phone in front of you andlevel with the horizon for at least 1 second, then release the Home button.
Overlay
Since users can't see a controller with a headset on, it is designed to be easyto understand by touch alone. To simulate this with the Controller Emulator, youcan use a physical cutout so you can feel the trackpad and button areas.
Controller Emulator Overlays | |
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Letter | Download |
Controller Emulator Overlay - A4 | Download |
Controller Emulator Overlay - Vector | Download |
Game engines
Gamepad Xbox Controller Emulator
You can use the Controller Emulator in Play mode of both the Unity and Unrealeditors as follows:
Enable USB debugging by going to Settings > Developer options.
- If Developer options is hidden, go to Settings > About phone and tap Build number seven times. Return to the previous screen to find Developer options.
Connect the controller phone to your computer with a USB cable.
(Unity only) Select the
USB
option forEmulatorConnectionMode
on theGvrControllerInput
script in the Unity scene.
The controller phone should now connect automatically when you are in Play Mode.
Gamepad Emulator For Windows 10
(Unity only) Note that this is incompatible withInstant Preview,and the Controller Emulator will not work over USB if any USB-connected phonehas the Instant Preview app installed.
Gamepad Emulator For Pc
Supports XInput gaming controllers with customizable vibrations.
Supports DirectInput gaming controllers with customizable vibrations.
Supports playing with multiple joysticks simultaneously.
Soft Axes movement together with 'Dual-Speed Axes' feature for precise aiming with joysticks.
Radio-player controlled from the system tray or by joysticks.
Switching configurations while playing, with speech-notifications.
Macros and Toggle Switches with speech-notifications.
Emulates DualShock 4 Touchpad as Mouse.
Keyboard and Mouse to Keyboard and Mouse emulator.
Separate Deadzone for each Axis and presets for all the axes.
Configurable separate Polling rates for Buttons and Axes.
Autostart and Autoconnect options.
Configurations Converter.
Emulator includes predefined XML configurations for devices: DualShock 4, DualShock 3,
Xbox 360/One gamepad, Logitech Cordless RumblePad 2, Logitech Attack 3,
for games and applications: WoWS, WoT, Heroes & Generals, Warface, MWO, Steel Ocean,
VLC player Global keys, Chrome, Firefox, SolidWorks, Multimedia, Radio.
User Interface: English, Russian, German and Spanish.